Weekly Raid
The same level for everyone each week; your score goes to the national ranking.
Bekçi's story, building towers, villagers, stars, level rules and game modes.
In the middle of the steppe lies a village with no name on any map. At its gate an evil-eye stone has stood for centuries, and everything that lives only in tales sleeps behind it.
One night bandits tear the stone away. The wolves come down to the steppe; Karakoncolos follows on winter nights, Hırtık with the fog, Al Karısı to the cradles.
That very morning, someone who had been gone for years comes home: the Guardian. The lantern burns again in the old watchtower. Who took the stone, and why? The answer unfolds province by province.
Build on the spots beside the road. Archers hit flyers, the Catapult breaks crowds, the Smithy pierces armour, Dede's Arbour clears the fog.
Villagers trained in the barracks and units placed on road flags hold enemies on the road.
Every level has a rule: night shortens range, fog hides stalkers, wind bends arrows, blizzards slow towers.
The less damage the village takes, the more stars and loot. A share of the loot flows to the village treasury.
The Evil-Eye Prayer shields the village from a few hits. In some levels heroes join you: Battal Gazi, Nene Hatun.
Grow buildings with the treasury, unlock towers and branches in the skill tree, train villagers in the barracks.
The same level for everyone each week; your score goes to the national ranking.
An endless night: how many nights can you hold? Weekly ranking.
Three special missions per region: guard the caravan, survive, monster hunt.
Replay finished levels with harder rules.
Hidden levels that open after flawless victories.
Money never buys power. The bazaar only shortens waiting times and offers the Steward service. There are no ads. Every level plays offline.