
Village Hall
The heart of the village. No building can exceed the Village Hall's level.
Grow your village from a hamlet to a town: buildings, harvest, barracks and the Steward.

The village is the Watcher's home. A share of the battle loot flows into the village treasury; fields, the mill and the gold mine produce too. Grow buildings, put villagers to work, train fighters in the barracks. As it grows, the village advances: Hamlet, Village, Large Village, Town. Every region you guard leaves a keepsake in the village.

The heart of the village. No building can exceed the Village Hall's level.

Villagers grow wheat. The Mill multiplies the harvest.

How much uncollected harvest can pile up.

Multiplies field production.

Extra gold when collecting the harvest.

How long production continues while the game is closed.

Increases end-of-level gold.

Speeds up repairs.

Miners dig for gold.

Sentries guard the village (more village health in battle). Trains villagers who arrive ready for battle, free of gold.

Tools at the ready: you start battles with more gold.

Villagers cut wood in the forest.

Villagers break rock and quarry stone.

How many villagers live here. New levels open in the Large Village and Town ages.

Memento of Central Anatolia: the plinth of the cracked stone taken back from Tepegöz. +5% level gold.

Memento of the Black Sea: a wooden granary on stilts. +25% harvest capacity.

Memento of Eastern Anatolia: a stone tomb like those of Ahlat and Erzurum. The Evil-eye Prayer blocks one more hit.

The forge Master Smith learned from the mountain masters: towers cost less in battle.

Comes from the kennel, holds enemies.

Stands on the road and shoots. Does not block.

Blocks the road, stops and fights ground enemies.

Heals nearby villagers and restores 1 village health at the start of each wave. Does not attack.

Does not attack. Plays the kemenche: nearby towers fire 25% faster.

Does not attack. Sings to his saz: enemies dying in range give 50% more gold.

Hero: Malatya's legendary warrior fights beside you for one level.

Hero: one blue eye, one amber, a born bat hunter.

Hero: Erzurum's brave woman defends the redoubt.