Bekçi

Towers

Eight towers from the Archer to the Snow Catapult, their branches and stats.

Archer Tower

Archer Tower

Fast arrows at one target. Hits flyers too.

Ground and air

Damage
8
Shots/s
1.6
Range
230
Cost
70

Tier 3 branches

  • Longbow — Range ×1.4
  • Poison Arrow — Poison: 4 damage/s for 3 s
Catapult

Catapult

Slow, heavy stone that hits everyone nearby. Cannot hit flyers.

Ground only

Damage
26
Shots/s
0.5
Range
270
Cost
120

Tier 3 branches

  • Burning Stone — Burn: 6 fire damage/s for 3 s
  • Double Shot — Two stones per shot
Hearth Fire

Hearth Fire

Low damage, slows enemies. Double against fire-weak foes.

Ground and air

Damage
3
Shots/s
2.0
Range
170
Cost
90

Tier 3 branches

  • Holy Smoke — Triple damage to ghouls
  • Freezing Steam — Stronger, longer slow
Blacksmith Forge

Blacksmith Forge

Short range, very heavy hits, pierces armor.

Ground only

Damage
30
Shots/s
0.8
Range
170
Cost
110

Tier 3 branches

  • Red-hot Iron — Damage ×1.5
  • Leaping Sparks — Hit leaps to 2 nearby enemies
Shepherd Dog Kennel

Shepherd Dog Kennel

Sends a Kangal to the road; it holds and bites ground enemies. Upgrades make it stronger and return faster.

Ground only

Range
200
Cost
100

Tier 3 branches

  • Kangal — Kangal ×1.8 life, ×1.5 damage
  • Pack — Two dogs at once
Dede's Arbor

Dede's Arbor

Does not attack. Boosts nearby towers' damage, range and fire rate; clears the fog around it, reveals the hidden and marks them with the evil eye (marked enemies take 15% more damage).

Ground and air

Range
220
Cost
130

Tier 3 branches

  • Prayer — Stronger support (damage ×1.4 at tier 3)
  • Evil-eye Ward — Nearby towers immune to the evil eye
Lighthouse

Lighthouse

Does not attack. Its light reveals the hidden; towers in its range ignore night, forest, fog and blizzard penalties.

Ground and air

Range
300
Cost
140

Tier 3 branches

  • Sea Lighthouse — Light range ×1.4
  • Fire Beacon — Towers in the light deal ×1.15 damage
Snow Catapult

Snow Catapult

Hurls icy snowballs: slows everyone nearby. Cannot hit flyers.

Ground only

Damage
18
Shots/s
0.55
Range
250
Cost
130

Tier 3 branches

  • Ice Boulder — Slow 70% for 3.5 s
  • Avalanche — Damage ×1.7